Tape Ball
Objective
Defeat the black circle.
Control
[WASD] for movement
[Space] to sprint
[LMB] shoot
Rules
- Hitting an RGB circle causes it and its outer ring to expand, and you gain energy corresponding to that circle's color (Red, Green, or Blue).
- Standing on a colored area gradually drains the matching energy (e.g., Red energy on a red area).
- Hitting the black circle causes it to shrink until it's eventually defeated.
- The black circle automatically expands over time.
- If you run out of the corresponding energy while standing on a red, green, or blue area, the black circle expands more rapidly.
- Leaving RGB area ends the game (you die).
Status | Prototype |
Platforms | HTML5 |
Authors | Linke, Blaer, Marshall |
Genre | Action |
Made with | Unity |
Tags | Bullet Hell, Game Maker's Toolkit Jam |
Comments
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A little bit hard to understand at first, but the mechanic is really interesting once I figured it out. Especially rule five brings me a feeling of the loop in some board games.